All and all, it’s definitely one of the better total conversions and something any S.T.A.L.K.E.R. Gunfights have to be played tactically being able to aim down your sights really helps with accuracy and immersion. Gunplay is a little jank by modern standards but the devs made the enemies very accurate with their shot placement and ammo is quite scarce… so it’s like ‘Stalker balanced’. To give my impressions of the first game: Things start off sort of slow but when the dead start rising, I’d say the pacing evens out. At the same time, I discovered that it got a sequel back in 2015 made by the same people! Today, I decided to put those memories to the test and redownloaded the stand-alone version of it published in 2014. Despite me being garbage at mouse and keyboard back then, I still developed very fond memories of Paranoia. Despite not remembering how I came across it or ModDB, I very much remember getting lost in the Russian base at the beginning of the game and rage quitting later on when I couldn’t kill the first zombie collective. I was 14 back in 2007 when the first Paranoia came out.